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v20-active
Untitled
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RemoteEngineering
Posted 2 July 2026
Job Description
I need an experienced Unity graphics specialist to reboot a beloved and unique simulation game IP as part of a small dedicated team. You are comfortable writing terrain, foliage, atmospherics, volumetrics, particle system from scratch, along with more typical URP/SRP dark arts + fell workings. You are OK with an opinionated codebase that largely sidesteps standard Unity stuff.
Apply by: e-mailing me at (my first name) at theengine.co
Apply by: e-mailing me at (my first name) at theengine.co
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